Thursday, May 14, 2009

Space Sharks painted - tabletop quality (+17pp)

Well I've finally gotten these guys to tabletop quality, there's still some details and stuff I should pick out, but as this was the first run and it took longer than usual while I sorted out colour schemes, etc. I need a break. I'll probably do the touch ups for these guys when I paint more Space Sharks stuff. Currently my thoughts are to paint a unit of Orcs for the Lo2G at Two Headed Dragon, and then I'm tempted to paint up my Raptors assault marines, since I've completed the test mini using just washes over a white basecoat and it looks great.

Here are some pics, sorry for the lower quality.

Command Squad

Deathwatch Heavy Bolter

Tactical Squad

Wednesday, May 13, 2009

Vets Night @ Heroes World

I've been going to another LGS called Heroes World on Wednesday nights for their veterans night for the past month or so. There's a good turnout but is split a bit between 40K and WHFB. I usually just bring my 40K so some nights I get only a single game, however this week I was in for a treat as several folks brought 40K stuff and I got 3 good games in.

Game 1 vs Mike (Guard): Capture & Control / Pitched Battle
This game ended as a draw. He'd managed to pull a draw out of his ass in an earlier match against Phil and here I managed the same. I decided to place my objective on the same side of the table as he did, it let me focus all my units on that half of the board and his forces were more spread out. At first he couldn't hit anything with his template weapons, and I was causing some decent damage, however after trashing my landspeeder his vendettas/squads swooped in and destroyed my terminators and eventually delivered the squads to gain control of my objective. Managed to get a tac squad up to assault his massive squad holding his objective, however he blasted my supporting tac squad to smithereens with his leman russ - leaving 4 marines stranded in front of their smoking rhino, surrounded by his units on his objective. They were obviously the emperor's finest, as the final marine refused to die, twice making five 3+ cover saves. This allowed my scouts (the only unit positioned away from the rest of my army) to scamper all the way across the board and run onto his objective. Went to ground with them and the 2+ cover save saw them through and the game ended.

Game 2 vs Mike (Dark Eldar - different Mike): Capture & Control / Spearhead
I held on and won this game. Started very well with my dreadnought dropping next to his objective and decimating most of his warriors, a rhino/rapid fire rush reducing his second squad to 3 warriors. I managed to immobilize and destroy his raiders, but didn't get it to explode - even with the landspeeders multi-melta. terminators and a tac squad consolidated my hold on his objective, however once he finally managed some reserve rolls he paid me back. His wyches won an assault against my tactical squad and captain on my objective who promptly failed their break test and fled off the table!! It was only his fear of my devastators that gave me the chance to grab the win, as his archon and retinue and jetbikes had ravaged my units fighting for his objective. I pulled my last tac squad back in a rhino and jumped on my objective while gunning down most of his wyches. Deciding to reinforce my objective won me the game as he had no scoring units near his objective and the game ended.

Game 3 vs Ivan (Tau): Annihilation / Dawn of War
Screwed up slightly here. We deployed and moved on first turn ok, but I completely forgot about the night fighting rules. I decided to deploy my scouts in his deployment zone as my scout move would let me get within cover near his devilfish? with fire warriors unfortunately I failed a huge number of saves and was reduced to a single scout. I dropped in my dread behind his rail gun tank and the fire warriors squad who had destroyed the scouts. He tore the fire warriors to pieces before helping demolish his rail gun tank (who failed to pen the dread with a 1!). I'd managed to immobilise his other devilfish so I swooped in with a tac squad hoping to keep it locked there. Ivan again had poor luck with his reserve rolls so I got to fight his army fairly piecemeal. He did destroy my landspeeder and most of my terminators with his crisis suits but otherwise my units remained fairly unharmed. In the end his vehicles were weaponless and immobilized and I'd wiped out both fire warriors squads and his stealth suits, leaving his crisis suits and commander + bodyguard.

The one thing playing Wednesdays at Heroes World has got me doing is planning my deployments somewhat. For this I created a template to print out for each deployment type, and I think I'm going to use this to record some battles and post some batreps - so look for those in the future.

Friday, May 8, 2009

Legend of 2HD Gamers pt2 + BFG

We all got a little delayed first week of the month, so we met up the next Friday to play some games and let the GK judge our painting for the Lo2G competition at Two Headed Dragon. We all had a busy April so no more games were really played. I'm in bold. Also due to the GK program being canceled we are going to end this competition a month early due to loss of competitors. Looks like it's down to whoever gets best painted next month, or whoever wins the game between Philip and I. We could still end up tying, and if that happens will probably split the pot evenly.

Month 2 scoring;
4 Tristan - fully painted, 1 game
6 Philip - fully painted, best painted, 1 game, 1 win
0 Ken

For reference (Grey Knight)
0 Karl

Current standings;
11 Tristan - fully paintedx2, best painted, 3 games, 1 win
11 Philip - fully paintedx2, best painted, 2 games, 2 wins
4 Ken - fully painted, 1 game

For reference (Grey Knight)
3 Karl - fully painted

I also got to play my first game of BFG today. We played a 3 way with a huge dust cloud in the middle. Quite a fun game, don't know why I always hesitated so much previously to give it a try.
Thinking about making a Tyranid fleet and finding some really cheap way to construct it. Any ideas?
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