Tuesday, November 3, 2009

travel space hulk... models painted

I've finished nearly all the models required for my travel space hulk. I still need to convert up a lightning claws guy and a librarian. But I decided with the hobby room booked for this weekend I needed the models I have built ready to be sealed. This will at least prompt me to sort out a portable set of rules and the counters/maps I need. 2 epic minis shouldn't be tough to handle once I get to the point of really wanting them.

The gribblies were undercoated with dheneb stone, parts picked out in woodland green (I used warlock purple on the "broodlord") and base painted grey. Finally a wash of badab black.

All I had to do for the termies was paint the bases grey and the black wash.

Next up, find a pattern to print out to make the blips from, and design a "one-use" paper points tracker and print out some maps. I need to make some doors eventually too.

Monday, November 2, 2009

Necromunda batrep 4

We had to add more bridges to the terrain after we rolled the "Pit of Despair" as the treacherous terrain (pass a str test to move 2" or die on ground). We ruled it would cause an automatic serious injury instead of kill outright. We also used the necromunda event cards, I think Mike's gave him some credits or something at the end of the game, can't remember what mine was.Delaque deployment. Mike hired a "shooter" from the Anthony Case rules and deployed him with a juve & his autogunner. The rest of his models were in the power plant.
Spyrer deployment, I lined up my guys to take full advantage of their speed and skills.
Turn 1
Delaques rush the middle, no shooting - heavy sets overwatch.
Spyrers make a move to grab covering positions, while Reginald rushes the loot counter and gets nailed man down by the overwatching heavy stubber.
Turn 2
Delaques rush the loot counter closest to them, group with the shooter tries to take out Ferdinand, but fail to cause damage.
Gilbert the orrus moved up to pick up a loot counter and shot at the delaque vanguard group and missed. Ferdinand raced up to the platform with the loot counter closest to the delaques and hosed Mike's leader with his webber. Failing his initiative test his leader falls into the muck. Reginald goes out of action.

Turn 3
The delaque manuver themselves and blast away at Ferdinand. Knocking him off the ledge and into the muck. His leader fails his str test to succumb to the muck.

Norah the jakara charges one of the delaque vanguard while the Orrus takes a pot shot at the remaining vanguard.
Turn 4
The remaining delaques push forwards to try and protect the remaining gangers in the scrum for loot. Their shooting is largely ineffective.
Ferdinand makes his str test and reaches a ladder. Gilbert the orrus moves behind a doorway for protection and shoots at the delaque scroungers, failing to wound but again causing the ganger to fall from the edge and into the muck. Norah takes out her opponent in hth.
Turn 5
Delaques fail their bottle test.

I have a few more shots from our last game (another rescue mission as Mike's leader got captured)

Any feedback on these? Is maybe more detail enough to make them interesting or will it take maps?? :P

New Spyrers

Well, my completed Spyrers are now incomplete, thanks to my buddy Mike providing a couple jakaras and two pairs of yeld wings. :) I decided since there are only two sculpts I would convert the jakara I had already painted a version of into a yeld.

I cut off the monomolecular sword and pinned a laspistol to the wrist, then pinned the yeld wings to her back. It was pretty simple and looks pretty decent. I guess I now need a second Orrus at least!

Saturday, October 31, 2009

Necromunda batrep 3

Here's the pics from my first game with Mike this afternoon. He decided upon reflection he really needed to try and rescue the ganger I captured (both because he needed gangers and to not give me a free kill towards a vow). I was fortunate for my # of defenders roll and got 4 Spyrers to defend. I left the Maximillian the yeld off as reinforcements since he has the most experience.

On a side note, being a nice guy - Mike has gifted me a couple jakara and a couple pairs of yeld wings. I'm already converting the duplicate model to be a yeld with a laspistol in place of her sword and a pair of the wings. Thanks Mike!!!

I basically setup with all my spyrers below the trussed up captive. We forgot to try the treacherous conditions table again until the second game (will post later).


Spyrer deploymentDelaques providing covering fire
Delaques sneaking up
Spyrers are fortunate with randomized movement. We forgot to randomize facing.
Delaque with head wound stands around doing nothing for a turn.
The delaques advance, 2 using hip shooting

Delaques charge Reginald. The first guy ties on combat score, the second gets 5 hits, of which 4 wound. "Save that!" says Mike...
WOOOOHOOOO!
Reginald takes one down - one to go.
Ferdinand goes to hide by captive, Norah & Gilbert each mince a Delaque (including the leader), the Delaques bottle. The captive is killed so I'm back up to 3 kills by game 3.
The Spyrers have been getting excellent boosts, though I think next time I start a Spyrer gang, Mike will have a better handle on how to deal with them. I think one more afternoon of gaming will have given plenty of play-testing of Anthony Case's Spyrer rules and then we might restart with new gangs. I'll probably try out my Escher while I get a couple more Spyrer's painted (to them test out a different house or two) while Mike is planning to try Anthony's new house weapon rules. Hopefully we can get another person or two to start playing with us on a semi-frequent basis.

Necromunda batrep 2

About to have my buddy Mike over for some more Necromunda action so I figured I better get the pics posted from our second game last weekend.

The second game was a rescue mission since I had captured two members of his gang. I setup my lone Malcadon on the top of the highest piece of terrain guarding the two captives. With fortunate ease the delaques managed to swarm the landing, two freeing the captives and two engaging Reginald. The captives flee as Spyrer reinforcements arrive, but the Delaque team bottles. A new delaque is captured (lol!)

Delaque heavies deploying low
Starting position of captured gangers and MalcadonDelaques advance
Delaques charge the guarding Malcadon
Delaques fleeing from retrieving their captured buddies
Spyrer reinforcements arrive

Friday, October 30, 2009

Shrike... but not Shrike

I just finished up my Raptors version of Shrike. Just the plain Shrike model painted in my Raptors scheme. I didn't really lavish attention on him as the whole raptors 'washes' paint scheme is more speed over quality. This model also wasn't the best cast - There were some big gaps around the power connector of his right lightning claw, and I think that a whole little piece of detail is missing under his right arm. I won him as part of winning the Tale of 2HD Gamers at Two Headed Dragon.
The only thing I really did other than the paint job was the decals. Standard army badge on the left leg, and I found a yellow winged claw with a tiny S rune in the wing on a sheet of chaos decals. You can just see it in the leftmost pic.

It's nice getting to play with the SM named characters and using the various chapter tactics. Shrike is the third special character I've used. My Novamarines includes a 'counts as' Telion & Tigurius. Using Shrike has whet my appetite for some assault terminators. Also making me think about painting another special character. I have a Cassius conversion for my Space Sharks and a Pedro Kantor model (with 15 Crimson Fists painted already) available. NO. Must focus on wargs. Arrrggh. Oh and I just realized I haven't written on his purity seals at all, better do that now!

Tuesday, October 27, 2009

TINY TERMIES or .. travel space hulk... status update

I've got everything assembled except for converting the librarian and lightning claw terminators, and creating the blips/counters, at which point Phase 1 will be complete and I could actually play a game. Hopefully this week I can get the blips & counters done, then I need to create a mini binder to keep copies of the rules/maps in (as well as obviously paint the models) and I'd love to get some nice colour print outs of maps to use.

Took some pics of the conversions I've done so far, and the dark realm miniatures vampire beasts I'm using as the 'stealers. The termies I'm just going to touch up the colours they were already painted. Probably something very simple for the 'stealers - like dheneb stone, one other colour and a wash.

tiny termie close-ups
sgt w power sword (plastic card for sword)
sgt w thunder hammer/storm shield (plastic card for shield and file piece of sprue for hammer)

assault cannon (end of a pin)
heavy flamer (dollops of glue)
chainfist (just sliver of sprue)

and here's a pic of the vampire beasts from dark realm miniatures.
my two "broodlords" on the left (tentacle gribbly) and "stealers" on the right (mandible gribby)

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