Showing posts with label pit slaves. Show all posts
Showing posts with label pit slaves. Show all posts

Wednesday, September 15, 2010

Pit Slaves 99% complete!

I've practically finished up my necromunda pit slave gang.  Gave them a light dip and left to dry.  Then I did the bases by gluing some techy bits down, painting them and adding a mixture of various sand/rock flock - the rest of the base was painting black. A spray of dullcote followed by a few touch ups to cover up some dipping accidents (some blood on a few arms and the barrels of guns) leaves just a thin layer of mud to finish up the base.  I left the mud until last because I'd like it to keep a bit of a gloss (impossible with dullcote)
I can't wait to get a game in with these guys.  I'm currently sealing my recently reacquired escher gang, so I hope to get some nice pictures from the next couple battles using completely painting gangs. I'm planning on using Anthony Cases updated rules.  I'm already collecting bits to make some more arms.  Since I've actually glued armour bits onto all of the plastic models, I'll probably use something like skill rings to represent actual armour plates in game terms.
 For the amount of effort I put into these minis, they look great.  Dip + Dullcote = Win.  I got excited, built all the models, painted on a base coat, dipped and then some basing and touch ups.  I'm really happy with the "piece of crap" tone they have, obviously being cobbled together from spare junk.
Finally - I will also have no problem playing these guys as servitors in my Space Marine armies.  I've tried to make the bases very busy so they will kinda blend in with whichever marines I'm using.  Also why I've kept the rims black.  They should be right at home with my marines - guess I should get that thunderfire cannon built!

Thursday, September 2, 2010

Latest necro gang - Pit Slaves!!

Thought I would throw up a couple photos of my progress on the pit slave gang.  As I literally hacked these together from old junky bits (as evidenced by metal plates I just glued to their bodies) I just went for simple base coat with a very limited palette of skin, green, gray, silver, tin.  I did undercoat the metals, and alternated between brown and black.  I alternated the metal colour too to try and get four tones.
I added five more arms today (30 total), and now can legally arm each of the fourteen models.  Sorry about the photos, neither are great shots, as I still plan to give these guys a bit of a dip - I'll take some better photos later. I'm sure the dip will tie everything together well - a diluted version produced extremely good results for some earlier necromunda hired guns.  Then all that will be left to do is the bases.
I had been inspired to get this complete by my planning a large necromunda campaign.  I haven't seen the kind of response it will require so it might not be the right time.  Instead I think will start another small home based campaign.  I essentially have two Spyrer gangs, I'm getting my Escher back (painted, yippeeeeee!!!) on Saturday and now this gang is practically complete and easily tabletop worthy.

Thursday, August 19, 2010

Bringing back an old favourite... Necromunda!

A few items in this post.  First I'm glad to have found something to inspire me to start modeling and painting again.  I hope this is just the beginning, and have even taken the step of ordering some stuff from Forge World thinking about some other projects.  This year so far has nearly been a write off in terms of non-gaming hobby, but I have some time to change that before the year is out.

For a while now, I've been wanting to get a Necromunda campaign going across more than one hobby store, as there are many within a reasonable distance in the GTA.  I will post some more specific posts about this, but so far I've put together some simple rules to try and keep players interested and motivated to play.  The goal is more narrative than competitive.  I think we are going to use mybattalion.com to organize games and post content.  If you are around the GTA and this sounds interesting please get in touch.

It was this that sparked my motivation to get some hours put into my Pit Slave gang.  I will probably lend my Spyrers to my brother - and my Escher are actually being painted in trade for some sentinels (they might be ready in time for the campaign) so just in case I thought I should start modeling a gang myself.  I still might do something crazy like run a Wyrd Coven gang and save these guys for some big showdown battle at the end of the campaign.  The best part about these guys is I'm going to use them as servitors as well for my 40K gaming, hence all the magnetization.  I have a good 13 bodies and have already built 25 different arms.  The best part is this is probably the easiest gang/model to build upon.  This way I can keep making various armaments and I can always throw some technological bits onto various models to make more bodies.

These are my four actual pit slave models.
I've simply glued a magnet on their arm socket and puttied over it.

Here are four goliath plastics with a single magnet each.
The two on the left have cheap pistols since I figure I will always want some pit slaves with a simple pistol/pit slave weapon.  Third from the left could be a cheap cutting torch or a regrafter for a techno.  The final guy was the prompting for this gang when I was wanting some servitors.

Four more goliath plastics with both arms magnetized.
With both arms able to take pit slave weapons, I can use a couple of these guys as my pit fighters and still use the other guys with one pit slave weapon and some other armaments.

Finally the leader with all the arm options built so far.
Basic; autogun, boltgun, lasgun, shotgun
Pistols; autopistol, boltpistol, laspistol
Pit Slave Weapons; buzzsaw, chainsaw X4, claw, hammer X2, regrafter, rock drill X2, shears X3
Special; grenade launcher, plasmagun X2, meltagun
I want to balance out the options a bit more for the left side.  I still need some arms with swords, some stub guns, maybe a flamer or hand flamer, another melta/multi-melta, definitely another claw and a buzzsaw.

Monday, January 1, 2007

Pit Slaves

background: n/a
condition: 14/14 models complete tabletop standard (100%)
record: n/a
awards;
  • none
related links;
gang composition;
  • 1 magnet x3 body
  • 5 magnet x2 bodies
  • 8 magnet x1 bodies 
to-do;
  • base.
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