Got my brother Sebastian and a couple other friends around to start getting ourselves back into necromunda (older necromunda batreps here). Due to time we just had a huge free for all on a 4' x 4' table. We decided to use table corners (basically you got a 12" square in each corner). Treacherous Conditions roll was 51 (Carrion Bats) which meant after setting up, every model had to take a Ld check or be pinned (possibly falling from ledges). Lorand also started with a Ratskin scout who owed an honour debt to the enforcer sergeant from the event cards we got.
Lorand rolled highest and got to pick table corner first - he chose the corner with the power plant. I'll apologize right now, I don't have many pics of Lorand's corner as it was a little awkward to get to being on the other side of the table (plus his minis weren't painted so it ruined the fantasy of it all - LOL inside joke!) Here's a pic just to see his table corner but it's actually from much later in the game.
enforcer corner (after a couple turns unfortunately)
Sebastian picked next and setup in the corner with the necromunda building with the tall vent stack.
spyrer setup - sorry only pic and it was blurry
I setup in the emptiest corner but which was fairly close to the imperial firebase.
Mike setup in the last corner with some of the octagonal and triangular necromunda scenery.
delaque setup (more are just behind that piece of card scenery)
We rolled to see who went first and decided it was just clockwise after that, Mike won the roll and I went last. We did the Carrion Bats test before each person took their turn. The only one able to do anything other than move closer in the first turn was Mike (he pinned my juve with a shot). Unfortunately for him, his heavy was the only model to fail it's Ld check, he then fell all the way to the ground from 6" up. He outrageously survived completely unharmed as I rolled a 1 to wound. Lorand had 2 enforcers pinned, Sebastian had 1 yeld pinned and I had 2 gangers and a juve pinned (same juve Mike pinned - lol).
Second turn, Mike's heavy ran back to position while the rest took 2 of my escher man down and missed or pinned while shooting the enforcers. Lorand's enforcers began the smack down, his heavy taking an escher OOA and his sergeant capping a delaque juve with his plasma pistol. Sebastian's spyrers manuvered around and a yeld took the enforcer heavy man down. I managed to pass my bottle test (seriously? bottle test turn 2!) put some girls on overwatch near the down girls and continued to consolidate my position. Some pics from turn two below.
Mike: "stay there this time!" + 2 capped escher
enforcers shotguns pinned, the sergeants plasma pistol took the juve man down
yeld wasted the enforcer heavy
Turn three things started to get heated. Mike's delaques were busy, taking the ratskin man down, pinning the enforcer leader and his heavy pilled the stubber rounds into the cyber mastiff - but Lorand made both 5+ saves and the cyber mutt shrugged it off. The enforcers passed their bottle test, the mastiff charged a delaque - only to get beaten down in close combat, the sergeant stood up and capped another delaque, then both the heavy and ratskin went from man down to OOA (worst time for double 6's!) At this point we are all going to be taking bottle tests every turn except for the Sebastian so I used my event card "unsafe ladder" on one of his yelds, causing just a S3 hit but it was enough to pin him and give him a flesh wound - damn so close! His malcadon charged the enforcers of whom one was on overwatch - again doing just enough to pin him and cause a flesh wound. So Sebastian was still safe from bottle tests even though 2 spyrers had been hurt. I passed my bottle test to have another pretty dismal turn, missing with my shooting, though 1 ganger did recover from man down to flesh wound - woo hoo, a temporary break in bottle tests for me!
|delaque heavy opens up on the cyber-mastiff in the distance|
Mike passed his bottle test to start turn four, and proceeded to waste Lorands sergeant, and a couple gangers recovered to flesh wounds. Lorand made his bottle test having only 4 guys left, but failed twice to hit the pinned malcadon lying in front of him. He had some dismal luck where his cyber mutt charged a delaque ganger and got scragged for it's trouble. Then he lucked out as Sebastian failed to escape pinning with the malcadon, though he did charge and take out an enforcer with his S4 jakara. His yeld then fired at another enforcer, missing - so Sebastian played his event card "toxic pipe", rolling 3 S4 automatic hits with NO armour save from the pipe that exploded above the enforcer. He then rolled two 2's and a 1 to fail completely in wounding the enforcer, though he was pinned with no armour save available. In my turn I finally got my first wounding hit of the game, with my juve taking down a delaque juve with her pistol at long range. Then before my CC phase was over, Mike used his event card "necromundan rat" to attack my shotgun ganger on overwatch. We both fluffed out single attack dice roll (both 1's) so due to charging and it's insane WS of 4 (yes, a rat - WS4!) Mike got two hits on me, which failed to wound but did remove my overwatch.
|cyber-mastiff charges but gets smoked in HtH|
|enforcers luck out that the malcadon didn't escape being pinned|
Turn five Mike the wound machine (I think he had at least two gangers with 3 wounds caused each this game) though he only pinned the spyrers on the bridge fighting the enforcers, ran a shotgun ganger up and took a sneaky jakara man down. Lorand passed his bottle test and continued his ineffective shooting by missing the pinned jakara right next to his enforcers (three 1's in a row!!). Game changed at this point as unfortunately for him, Sebastian failed the very first bottle test he had to make - brutal!! My escher managed to wound another delaque with a shotgun blast in my turn, and my other ganger who'd been crawling along 2" man down all game recovered to a flesh wound.
|escher have secured the firebase and a delaque gets taken down with a shotgun blast|
Mike failed his bottle roll on turn 6, moving the turn quickly to Lorand who passed but failed to hit anyone. My same shotgun ganger who smoked the delaque last turn did the same to another enforcer, causing the last enforcer to break and flee! We called it a bottle and a day. In the end the early damage Mike did to me made me play cautious allowing him to get to grips with Lorand a bit more, and my meltagun armed leader worried Sebastian enough he kind of left me alone. It's funny the only person to actually finish the job and take one of my gangers OOA was Lorand who was setup in the far corner of the table away from me!
|how the west (corner) was won!|