Here's a character model I decided to build just because I wanted one. I especially don't see any issue since a techmarine doesn't take up an HQ slot, you are allowed to purchase for for every HQ you purchase (barring command squads) so he's easy to include as long as points are available. He also has access to special issue wargear which is very interesting. There's also no option for artificer armour in special issue wargear so barring 3 special characters he is the only other 2+ save and is the only one who can be customized. He does only have 1 wound, but considering he's on a bike (in my army at least) that's T5/2+, he could be better equiped to withstand being rapid fired to death.
To build him, I took a torso from the standard rhino vehicle sprue, and used standard biker legs, along with the techmarine helmet from the ravenwing sprue and a couple shoulder pads with mechanicum icons. This was all pretty standard and still has me contemplating adding some more "techno-bling" to his armour - maybe with some thin plastic card. Opinions? His armour does look pretty basic.
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view from left, some decent mechanicum icons, but armour is very flat |
The cool/fun part of modeling this guy was converting a servo-arm backpack out of plastic bits. Thankfully I had remembered to bookmark
an excellent tutorial posted by Mike (devised by a second Mike) over at Constantly Risking Obscurity. It involved using a backpack, 2 flamers and 2 combat knives which would result in one servo-arm backpack and a couple hand flamers. As I started to work my way through the tutorial, I found a melta bomb and thought it would make a good replacement for the fuel canister from a flamer. So then I figured I could avoid chopping up a second flamer if I could find something else to replace the second "arm" portion. So I plucked the landspeeder antenna bit from a ravenwing sprue and voila - servo arm complete and only one flamer chopped up. It's also nice that the two arm pieces look different.
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plastic servo-arm goodness |
Finally, as I was assembling all the pieces into the final model, I was debating what to put in his hand, I didn't want to arm him with anything that cost points so if need be he can be as basic as possible. A bolt pistol wasn't filling me with excitement though. While reading through the new FAQ, I spotted that he technically was also armed with a boltgun, so upon review of the wargear list I saw I could replace that for free with a chainsword. Chainsword it is!!
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view from right side |
If anyone is planning to run a techmarine on bike in their Dark Angels list, please share what your thoughts are. Do you plan to use him as a roving repairman? Just a 2+ save ablative wound for a ravenwing command squad?
2 comments:
Neat! The mechanicus armor is good enough for the 2+... I don't think you need to bling it up any. Swapping the bolter for chainsword is a great idea since the bike comes with tl bolter already and is relentless. Extra attack plus servo arm attack!
I was more thinking the biker legs are pretty plain. Maybe some tubing or plastic card "gear" type detailing.
Yea, it seemed an obvious choice.
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