Table Setup

Turn 1 - Spyrers
No shooting this turn as the Spyrers rush forwards relying mostly on long range and to hit modifiers to keep them safe.


The delaques leader group advances the furthest towards the centre of the board, the midrange group advances under cover of a building and the long range group goes on overwatch.



Making excellent use of cover, the spyrers advance without incurring many overwatch shots, both malcadons within charge range.


The delaque leader group hustles into cover while the midrange & long range group sets overwatch.

Spyrer shooting is ineffectual, the malcadons make fortuitous use of their web spinners to charge outside of the midrange groups overwatch fire arc. Both malcadons take a delaque ganger 'out of action'


The sneaky delaque leader orders his men to fire into hand to hand! A rain of shots does nothing except take down Ferdinand's opponent! Meanwhile the delaque shotgunner with reduced WS from and old injury manages to taken down Reginald! Ferdinand ensures the juve with two pistols is out of action and follows up into the shotgun delaques. Both gangs start bottle tests next turn.



Norah the jakara braves a withering hail of heavy stubber rounds to charge a delaque ganger, promptly scrags him and follows up into cover. Ferdinand minces the shotgun delaques and does likewise.



The delaque leader and a juve charge Ferdinand. The juve takes Ferdinand down and the leader pats him on the back.

With both malcadons down, there are only three surviving spyrers, Norah & Maximillian the Yeld try to get the delaque heavy caught in a crossfire. Gilbert the orrus is finally getting close enough to start shooting at the delaques.


The delaque heavy tries and fails to shoot down Maximillian with his shotgun. The rest of the delaques pour fire into the oncoming Gilbert, with the leader causing a flesh wound & pinning him with his bolt pistol.


Maximillian continues to fire without result at the delaque heavy, while Gilbert rushes forwards to try to take on the final group of delaques.

In the delaques turn the leader and juve charge Gilbert. Gilbert takes down the juve, but even with his massive T5, the leader manages to take him OOA. Turn 7 starts and the spyrers fail their bottle test.
The game ends with the delaques winning, but having 10 guys 00A - while the spyrers lose with 3 guys OOA. Reginald nearly dies, but his serious injury re-roll results in multiple injuries as well, including impressive scars and blinded in one eye. The other spyrers recover. Two of the delaque gang are killed outright, another two are captured (we played the rescue mission, I'll get those pics up soon) and a few get fingers blown off, head wounds and old battle wounds. Four of the five spyrers get an advance as do four of the delaques. With so many injuries Mike can only send one ganger to work territories and gets a measly 15 creds.
1 comment:
Nice game report, kudos. Looks like a fun game, and a table chock full of terrain is always a treat to see. Even though you weren't quite at four feet, you have to count going up as well, which gives you some more space. Lookin' good...
Post a Comment