Windy City is BOOKED. Last year I was fortunate enough to participate in 7 blood bowl tournaments across Ontario & Quebec. This year I have so far attended 2; family commitments, attending
Astronomi-con (same weekend as two possible blood bowl tournaments) and the cancellation of
Challenge of Q'ermitt has meant I haven't been able to play as often this year.
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CHAZ! Spelled Chaos. Silent O. |
Therefore, due to the fact that this year seems to be the year of seperate vacations from my fiance and Porter Airlines flies from downtown Toronto to downtown Chicago, I have decided to attend the
Chaos Cup 2011. I have never been to Chicago but fortunately have a nice friend there willing to show me around a bit before the actual weekend of the tournament. I'm hopeful of getting some of everything on this trip. A lot of gaming, a bit of partying and hopefully a bit of tourism are all in the mix.
So, onto my preparations for the tournament. You can find the rules pack
HERE. Simply put, it's 1100TV, no ST/AG upgrades, max 1 upgrade per player, no skill allowed more than twice (as an upgrade). Thanks to
my success at the Power of One tournament in Montreal last year with a super bashy Undead team, I have decided to run the Undead at pretty much every tournament I attend this year (both in an attempt to get better with them, and because I think
the fluff I created for them brings me a lot of good fortune (surprisingly, actually the opposite of the fluff). Another point to remember the Chaos Cup is a
NAF MAJOR tournament, which basically means it impacts your rating twice as hard as other tournaments. Better do well!
I think the below is about as good a "casualty focused" team I can manage, but I would definitely be interested in any comments you might have!
Mummy w Block / Mummy w Piling On
Wight w Guard / Wight w Mighty Blow
Ghoul w Block / Ghoul w Leader / Ghoul w Sure Hands / Ghoul w Wrestle
Zombie w Guard / Zombie / Zombie
1 Reroll
Pros
- 40K saved using Leader
- Full complement of Ghouls
- Extra Guard player
Cons
- Possibility of losing Leader reroll.
- Fouling extra risky (losing a more important player) and more difficult to gain reward.
Alternatively if I downgraded a Ghoul to a Skeleton, I could take two regular rerolls and give the Skeleton Dirty Player - but I would lose the Guard on the Zombie.
Mummy w Block / Mummy w Piling On
Wight w Guard / Wight w Mighty Blow
Ghoul w Block / Ghoul w Sure Hands / Ghoul w Wrestle
Zombie / Zombie / Zombie
Skeleton w Dirty Player
2 Rerolls
Pros
- A Dirty Player means I can attempt to ensure that prone/stunned players are removed from the field.
- No worrying about losing the Leader reroll.
Cons
- Spending 40K difference from the Leader reroll to a normal reroll.
- Losing a second Guard.
50/50
- With only three ghouls I will need to be very cautious about committing with them. This could increase their survivability but also might mean they have less impact on the game.
I have an added bonus for being super excited about this tournament. In speaking with my buddy at
Konflikt Terrain, I have been assured that a
special project he undertook for me will be ready for this trip. MUHAHAHA!!!
dual posted on Merry Mayhem News