Wednesday, July 29, 2009

GWpertinent CONTEST #1 - Old School Minis, 40K edition

I'm jumping on the contest bandwagon. Basically I want to see the oldest painted 40K/Rogue Trader model in your collection. Full rules & regulations are below.

1. You must be a follower of
2. Miniature MUST be manufactured by Marauder/Chronicle/Citadel/Games Workshop/Iron Claw.
3. Miniature MUST be painted (minimum 3 colours).
4. 40K miniatures only for this contest (I'm thinking to do a seperate contest for various games) Anything from the 40K universe is acceptable (ie. Necromunda/(Advanced) Space Crusade/Space Hulk/Ultramarines/etc.).
5. Photograph must have a piece of paper with "GWpertinent" written on it (to confirm photo is yours).
6. You can submit as many photos as you like, but only one will count towards the contest, if you post multiple photos first photo posted will be assumed to be your contest entry.
7. The contest is open to anyone in the world.
8. Post your photo link as a comment to this post by August 8th.
9. On August 9th, I will use to determine the winner and post all submitted photos.

Winner will receive a complete Ultramarines Captain model, as shown below (Model is stripped well, and includes cloaked backpack & slottabase).

Good luck!
#1. Jabberjabber @ Warpstone Flux
#2. Mongo of Death @ Silent Hill Daemons
#3. Chicago Terrain Factory
#4. Chris @ Order Minoris
#5. Cawshis Clay @ Adepticus Prime
#6. Woroxon @ 40K in Guatemala
#7. Mik @ Mik's Minis
#8. Drax @ Admiral Drax
#9. Ubberdorc
#10. Eriochrome @ Sons of Twilight
#11. Shelexie @ Wanna B Painter
#12. Kron @ The Sabre & Dice
#13. Col. Corbane @ Corbania Prime
#14. Krug @ Krug666

Monday, July 27, 2009

more Fists of the Crimson variety

EDIT: Forgot to mention I broke my baby toe Sunday before last, hence all the painting time ;)

Keeping focused while I still didn't have any glazing putty for my raptors jump packs, I decided to keep going with some Crimson Fist termies, since they were undercoated. They are just the basic AoBR termies, though I love the big Crimson power fists. I also decided I'm going to give all the vets white helmets as well. Just to look a little different than lots of the Crimson Fists armies I've seen. Should look good with a bunch of Sternguard.

First 1000 points will consist of tactical, termies & dread from AoBR, pedro kantor & 9 sternguard with 2 heavy flamers & 2 combi-meltas and a couple rhinos.

Without further ado... the termies
Will probably add some heraldry to the shields once the first 1000 points are painted to tabletop standard.

Saturday, July 18, 2009

Crusade Army... new chapter begins (Crimson Fists)

Well I still haven't remembered to stop at the hardware store, so the Raptors assault marines have been on hold. In the meantime I painted up a unit of AoBR tactical marines, figuring if I can at least get something 'less fun' painted I'm being constructive. Also felt like just painting something different so I picked the Crimson Fists to paint up this squad as. Maybe get my ass in gear to paint up my Pedro Kantor.

Couple of pics for you to see. +10 painting points, still doing very well there.

Thursday, July 9, 2009

Warhammer Quest - character 2

Got a pic of the second of my WHFB figs I'm planning to use in Warhammer Quest that I've painted up. This one is an old Volkmar the Grim model from the old Empire War Alter. I think he suits perfectly as a Warrior Priest. Hopefully he doesn't look too rastafarian. :P

04/24/2014 EDIT
Some FOLDIO lightbox pics

Vet's night @ Heroe's World

Managed to squeeze a game in yesterday at Heroe's World before catching Transformers 2. Played against Ivan with his Tau again. I tried taking two dreads with extra armour and a techmarine to keep them moving. Also included a whirlwind, landspeeder, assault squad and 3 tactical squads (one in rhino, one in dp with libby). Ivan had a couple squads of firewarriors in devilfish, 2 stealth suit squads, 2 battlesuit squads? (one with heavy weapons, another with mid-range) a Hammerhead with rail gun and his HQ. We played a standard pitched battle/annihilation battle.

I setup first and basically secured the middle of my deployment zone with both dreads and the whirlwind, tactical squads next and the assault squad/landspeeder on far right. I kept my entire army deployed on my right hand side of the board, as I'm quite used to getting blown away when I spread out. Ivan did spread out his units to take advantage of cover since I had first turn (he failed to steal the initiative).

First turn I dropped my DP with tactical + libby in his deployment zone, very close to his HQ and one devilfish with firewarriors embarked. I brought both the landspeeder and assault squads as far forward as possible on the right, supported by the tactical squad in the rhino. My third tactical squad was broken into combat squads to take advantage of cover (though I forgot to bolster defences!). The dreadnoughts/whirlwind advanced just enough to use some cover to block line of sight from Ivan's troops on the left hand side of the board. The DP tactical squad caused some damage to his HQ, and most of my heavy weapons focused on his battlesuits with heavy weapons, though didn't do much. This scared Ivan and he pulled his HQ away in his turn and moved his devilfish to allow his firewarriors to deploy. On the other side of the board he blasted away at my dreads and wrecked one - first KP to Ivan.

Second turn I moved my assault squad/landspeeder up to deal with his firewarriors and devilfish. Brought my tactical squad in the rhino up to support and used Gate of Infinity to bring my libby + tactical squad to bear on his HQ squad again (I had great luck with my GoI - deep strike rolls). Dreads just barely moved forward to keep out of line of sight. I shot up his firewarriors with my assault squad, taking out 8 of 12 (love those flamers!) and blasted his devilfish to bits with my landspeeders multi-melta. For whatever stupid reason I thought I couldn't assault with my marines (we were chatting about fleet and somehow I thought I had both ran & shot?!?! stupid) but I wasn't worried as I had about 3 good strength squads in that corner. Ivan shot up my other dread and immobilized my whirlwind and killed a couple tactical marines from the DP squad. Also a stealth squad came in, but scattered off the board and I got to place them :). I thought about throwing them in the middle of my marines but decided to just tuck them in the opposite corner of his deployment zone.

In turn 3 I assaulted his HQ with my libby + tactical squad, the assault marines/landspeeder took off looking for someone else to hurt and I used the tactical squad in the rhino to gun down his remaining 4 firewarriors in his table corner. By this time I had evened up the KP, and it all went downhill for Ivan from here. Landspeeder took out the hammerheads rail gun, libby + tactical wiped out his HQ through sweeping advance, assault squad attacked the hammerhead as well and immobilized it.

Turn 4 my assault squad destroyed his stealth suits that I placed, libby + tactical blasted his battlesuits with heavy weapons to bits. Landspeeder missed his hammerhead from close range. Packed up the other tactical squad back into the rhino and brought them back towards the middle of the table. He destroyed my whirlwind on his turn, but had miserable luck with his other shooting. His other stealth suit squad came in and he placed them in between the combat squads of my third tactical squad.

Turn 5 my assault marines blew up his hammerhead, landspeeder and missile launcher from a combat squad got a weapon destroyed and immobilized result on his second devilfish. I brought my libby + tactical into the middle along with my tactical squad in the rhino. Together they blasted away most of his final firewarriors squad. My techmarine ran to join a combat squad of tactical marines in cover near the middle of the board. The two combat squads combined to destroy his second stealth squad. When Ivan shot at the combat squad with techmarine I went to ground which saved the combat squad and techmarine from being destroyed.

Turn 6, after this turn every unit except for his last squad of battlesuits (who had barely seen any action all game from being deployed) were destroyed. The game ended a convincing 10-3 win for me. :)

Sunday, July 5, 2009

Necromunda @ 2HD... Day 5

Got in to 2HD on Friday, managed to squeeze a game of Necromunda in before I had to bounce. Played a straight up gang fight (again!) against Josh using my Escher gang. In the end I won, because Josh simply decided to Bottle. I'd taken three of his gangers and his leader out of action, his heavy was out of ammo and he'd split up his gang, so I took them on piecemeal. I think this is why I end up winning Gang Fights, because with their whole gang my opponents split up their gang (as opposed to keeping the few you might get in a raid/ambush/etc. all together) with my high movement I can trick them by deploying in one area and then quickly scampering all together in a single direction to take on a single group of gangers. If he'd deployed all together I don't think the results would have been so pretty, as it was most of his gang were not in a position to influence the game for many turns.

Due to the difference in gang rating, I got a fair amount of experience out of it, but only two advances. I actually ended up rolling skills my spyrers couldn't use so we house ruled I could roll again. Ended up with Disarm for my Orrus (can you say buh-bye Heavy Plasma Gun ;) ) and my Yeld can now Rapid Fire his Laser Gauntlets. Also managed to capture one of Josh's gangers so now I have one each of Ian/Josh's gang members, though Ian (using the new enforcer rules) has essentially replaced him (for free??) so not sure if we'll bother doing a rescue mission.

Karl & Ian were having a gang fight as I was leaving, not sure of the final result, though both seemed to be giving as good as they got. Hopefully next week can get more than a single game in.

Thursday, July 2, 2009

OR... swamp bases?

I just remembered this article I read in freebootaz webzine (issue 2, page 9) on how to make a swamp base. I'm thinking I could modify it slightly to make it look like swampy jungle? What do you think?

fresh recruits

Well I saw an ad on craigslist, made an offer and picked it up today, was some IG and 2 full sets of AoBR. Total models added to mini queue = 77, 34 marines from the AoBR plus 33 IG models, listed below;
  • 10 metal karskin (gl, flamer, leader)
  • 23 cadians (2gl, 2flamer, 2sgt, 15flashlights, 1lascannon team)
  • 1 commissar
  • 1 leman russ
All this for a hundred bones, sweet deal I thought! However with this, I have broken my starting point for the mini queue, which means I'm buying faster than painting! I guess I should re-think ordering that ironclad dreadnought!

Wednesday, July 1, 2009

Raptors Assault squad - progress to date

Well I needed some pics for a "Tale of X Gamers" (for which I'll only be getting half points since they don't even have painted jump packs yet) so I figured I'd post them up for you to see. I'd hoped to have these guys done by now, but I still need to fix up the jump packs and prime them. Once that's done, it should only take one night to finish up.

I've also added a poll at the top of the page, please vote for the green colour you think I should use for the bases - I'm currently leaning towards Catachan Green;
Far left = Catachan Green
Left = Dark Angels Green
Right = Woodland Green
Far right = Goblin Green

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