Wednesday, September 28, 2011

Deathbowl IX coming up... decisions decisions


Hot on the heels of my Chaos Cup coverage, Deathbowl IX is not far away!!  I've begun planning my team roster.  I had great success using Slann last year (my infamous Jawbreakers counts as team) coming in 6th.  This year is "Year of the Elf" so Pro Elf teams get bonuses this time around.  Each Pro Elf team will get a "Magic Codpiece" (this stops any adjustments being made to armour/injury rolls from skills such as Mighty Blow) and as well armour increases only cost 10K, and you can get two of them (however if you do, you fail Go For It rolls on a 1 or 2)

I debated bringing the Jawbreakers again - all that Leap is really helpful in Deathbowl format.  Considering how well I did last year and how I forgot about the other benefits of Diving Catch (+1 to accurate passes, I forgot the entire tournament!) it's very tempting to bring the exact same roster.  The "Magic Codpiece" is pretty solid though as it would nullify some of the concern about making one very strong player who should always be able to get the ball.

I have a new team I kinda started painting that I am debating trying to finish for Deathbowl this year.  Failing that I could possibly draft in my dark elf team as Pro Elves. Here are a couple Pro Elf rosters - TV1250 and remember AV for Pro Elves this year is only 10K and can be taken twice.

Blitzer; AG5, Dodge, Leap, Strip Ball
Blitzer; Tackle
Catcher; Block, Dodge, Sure Feet
Catcher; Block, Dodge, Sure Feet
3x Lineelf; AV9
2x Lineelf
Thrower; Sure Hands
Thrower; Leader
Reroll

Blitzer; AG5, AV9, Dodge, Leap, Strip Ball
Blitzer; Tackle
Catcher; AV8, Block, Dodge, Sure Feet
Catcher; AV8, Block, Dodge, Sure Feet
3x Lineelf; AV8
2x Lineelf
Thrower; Sure Hands
Thrower; Leader
Reroll

Leaning towards the second as it would keep my more important players around longer with the extra armour - thoughts?  Or do I bring back the Jawbreakers?  Here is the roster from last year.  I would probably drop Nerves of Steel on one catcher to get Block on all of them.

Catcher - block/dodge/sure hands
Catcher - block/dodge/nerves of steel
Catcher - block/dodge/guard
Catcher - dodge/tackle
Blitzer - strip ball
Blitzer - tackle
Line - leader
4x Line - no extra skills
2 Rerolls

Thursday, September 22, 2011

a bunch of Flesh Tearers commission updates

Well, even though I haven't had time to post about it - that doesn't mean that Ric hasn't been hard at work!

Three updates have gone by since my last post about the terminators - time to pimp them a bit!  I have just included a single pic, but each "heading" is a link to his full blog post with multiple pics.

Deathwatch Apothecary
powerfist/standard apothecary backpack configuration
This guy comes with four different right arms (so far!); chain axe, hand flamer, infernus pistol, power fist and both a normal apothecary backpack and a jump pack.  This is beneficial both for my Flesh Tearers army and for games of Deathwatch (which we are supposed to do not this weekend or the next but the one after!)

Space Hulk Dead Terminator on Throne objective
I get the feelin Ric was bored this day ;)
For my Space Hulk objectives I mounted them all on square bases.  I also glued a magnet onto the arm of the  throne so the magnet in the cup would allow the cup to stick to this objective.

Completed Assault Squad (with meltaguns!)
now with 2 meltaguns!
The original five were the first things Ric painted, and just had 4 bolt pistol/ccw marines plus the power fist sergeant - now they are ready to blow up a vehicle first and then tear the occupants to shreds! The hazard stripes really make these guys pop!

Huge thanks to Ric!  He has shipped over the deathwatch apothecary so I can use him for RPGs, but the rest he's going to hold off shipping until we have found/purchased and settled in a house!  He plans to work on a Land Raider: Crusader next - looking forward to it!!!

Chaos Cup - Game 6

For the last game I bounced back up to table 13 (possibly an omen) and played against Chad and his Chaos Dwarves (yay, another AV9 team!) who was the third from Rockford (they all had names starting with C strangely enough).

Additionally since it's the Chaos Cup everyone got two free mutations for unskilled 0-12 or 0-16 roster spots, and you got to wait to see who your opponent would be. I debated Claw but had not been throwing many blocks with my Zombies so in the end I plumped for Foul Appearance on both.

Here's his roster
2 Bull Centaurs w Block
2 Chaos Dwarves w Guard
2 Chaos Dwarves w Stand Firm
Chaos Dwarf w Leader
Chaos Dwarf
2 Hobgoblins w Pro
2 Hobgoblins w Extra Arms (his two free mutations)

Below are my tweets from the final game. Chad enjoyed using my pre-registration red dice and they rewarded him! My models refused to stay on the pitch and once knocked out wouldn't come back either! Pipeline had to leave after game five and my joke was he left me with his luck! Also kept joking about hiding the red dice from Chad ;-) Game ended 1-2 loss, 1-3 CAS and earned me 12 tournament points.

Final game, picked foul appearance for my two zombie mutations.

Skull/chopblock x2 = stunned mummy. D'oh!

Managed to squirrel my sure hands ghoul down right near his endzone from a tough position.

Pretty much best kickoff I could get, ball far in the corner and perfect defence! ** this turned out NOT to be the case as I tried to hold up his Bull Centaurs with my Mummies in the wide zones and ... (see next tweet) **

Looking likely the chaos dwarves will tie it up before halftime. BOTH mummies taken out in one turn :-(

Pulled off a magic move, dodge into 3 tackle zones and uphill blocked the bull centaur down with wrestle.

Followed quickly by failing a 3+ dodge with reroll. wah waaaaaaah.

dual posted on Merry Mayhem News
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