Sunday, January 27, 2013

converted Redemptionist gang

Here are some conversions I whipped up from the dark vengeance cultist miniatures. As soon as I saw these awesome models I knew some would be great necromunda figures. I'm trying to make sure I don't duplicate any figures as necromunda really needs characterful models to ensure they are distinguishable from each other.  I plan to leave the chaos symbols on these guys, they will just be a corrupted redemptionist gang. I am currently trying to decide what paint scheme to follow.  A dark/flame look is what I'm going for.  Something similar to a model I painted for Dave at minipainting4free.  16 models should be plenty for a necromunda gang.
two deacons with flamers, plus a priest with hand flamer & sword
These are the most important gang members.  I converted the guy with the hooded gas mask to be carrying a flamer (instead of chopping his hands, I just cut off the flamer nozzle and canister and converted his autogun) to be a second Deacon.  My priest I just armed with a converted hand flamer (from the rest of the flamer bits that were left from doing the servo-arm backpack conversion for my ravenwing techmarine) and the final one is unconverted with a different model of flamer.
my zealots, you can only use two but I wanted all three options
The zealots were all really fun to make.  The middle guy took quite a bit of conversion but the two on the ends were pretty simple conversions.  A simple weapon swap gave me a zealot with two flails, and a hand flamer turned the axe wielding cultist into a zealot with exterminator on double handed weapon.  The guy in the middle started out with an autogun, but I trimmed it off his left arm, and replaced the right hand with a hand from some empire figures.  I simply trimmed two chainsword blades and glued them together to make a ridiculously large evisterator with another hand flamer as exterminator.
crusaders with basic weapons (a couple with CC weapons too)
I converted a few of these guys. Far left was a simple shotgun replacement. For the model in the middle I took the shotgun from the priest and replaced the autopistol.    Back right I converted quite extensively; first a head swap with another cultist to make them both different, then added a maul and an autogun.  Last guy is just a simple head swap.
devotees (or crusaders) with CC weapons
The model on the left had the head swap applied, and switched which hands held which weapons.  He got a sword/blade as well - right at that size where it could be a knife or a sword which is always handy for necromunda.  Guy in the middle is a simple head swap (he has far right's head, while far right has a head from a swap above.  The two guys in the back are unconverted.

Ravenwing Week - last day

Call it 5 or 7, this will be the last post about the ravenwing until I either start painting or sort out the bases/display base.  I plan to use the laser cutter like I did for my goblin team, but with a basic plywood sheet.  The bikes bases will be a very simple dirt mix.  Just a couple final pics because I hope you find them interesting.
black knight grenade launcher
I've just used some scout bike grenade launchers bits for my ravenwing black knights.  I do like the new grenade launcher bits but I probably won't be dropping $60 on 3 bikes plus bits.  I'll need to score one more set of these bits to fix up a couple more bikes.
stripping station
Here is my stripping station.  It's an old brita water filter tub, which I filled with simple green.  The aquarium pump I will leave running for several hours at a time when I am sitting in the hobby room.  Keeping the simple green circulating helps with stripping the figures I find.  Still takes a few rounds of scrubbing with a toothbrush, especially depending on what paint was used.

Saturday, January 26, 2013

Ravenwing Week - day 4.. I mean uh.. 6?

Sorry for the delay, got caught up and didn't have any photos of the standard bikers.  I still need to get three sergeants done as well as a couple more basic marines on bikes to bulk up the flamer squad.  I did rip off the basic front flaring from the attack bikes I picked up and replaced them with the feathered ravenwing flarings. I've got a bunch more bikes sitting in simple green to strip the old paint off them.

I'm just going to show off some of the dark vengeance bikers I plan to keep using as standard ravenwing assault squads.  A friend convinced me with a bunch of plasma on the black knights which includes twin-linked (thereby decreasing their chances off taking "gets hot" wounds from 16.7% to 2.8%) that I should include some more melta in the list to have a better chance to deal with vehicles.  So I have 2 squads with 2 meltaguns and 1 squad with 2 flamers.  I have converted a few of the plasmagun wielding bikers to flamers/meltaguns and mixed it up a bit converting a bolt pistol biker to meltagun and plasmagun biker to bolt pistol to mix up the poses a bit.
squad with meltas
Am not sure how I plan to show sergeants for my standard bikers.  All the robed bodies will be my black knights/command squad members, so am debating a simple red stripe on the helmet or even a full red helmet to distinguish the sergeant.  This differs from the usual dark angels paint scheme but I don't think I mind that much, it will be nice to have some differences from everyone elses ravenwing.  I am keeping the sergeants arms pretty basic, though they will all have melta bombs (even though they have hit & run, they could still fail their initiative check if I don't have the ravenwing banner) so this should ensure they can do damage to things like dreadnoughts and not (frequently) get stuck in combat.
squad with flamers
I saw some nicely painted ravenwing the other day - am not a fan of the green bike body for standard bikers, but I did like that he used green for the feathered flarings and such.  Am debating doing something similar with red to make my ravenwing look a bit different. Thoughts?
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